|
RULES and Decisions of
Animal Golf®
©2006-2007
INTRODUCTION to the World's
Most Popular Golf Game
Any golfer,
regardless of skill level makes mistakes be they miss hits, bad
reads, poor course management decisions, and the like. The
objective of playing Animal Golf® is the same as playing any
round of golf: to HAVE FUN, to play well, avoiding course hazards and
pitfalls of the game,
like golf in general.
The game has Penalties for unlucky play and Rewards for good
play. And, it contains the most comprehensive set of situations
conceivable.
Printable Versions:
English
Spanish (new)
in Abobe® Acrobat® Format

In playing
our game, a Player receives an Animal Golf®
Game
Tag(s) any time the Player makes an unlucky golf stroke matching
one or more of the twelve situations described on our Game
Tags. Players holding Game Tags can unload them by passing them
onto the next player that incurs the same bad luck, or as a
reward for a well played hole. Players holding the fewest
Game Tags in the end WIN the game accordingly.
Over time playing Animal Golf® should help strengthen one's course management skills,
overall knowledge and love of the game.
Playing The Animal
Golf® Game
1.Typically
played as a wagering game and within each foresome or group
teeing off together, Players agree on the penalty value of each Animal Golf®
Game
Tag before beginning play. Value these tags using money,
a round of drinks from the Player with the most in the end, food, anything you decide.
Tags can also have varying values - be as creative as you wish.
Each Player gets
1 Game Tag hook
to attach to their bag, their golf cart, belt loop, or whatever
they may choose. Or if you have 12 hooks you can attach
each Game Tag permanently to a hook. You'll need one (1) set
of Game Tags per foresome or group teeing off together.
2.
Players will agree on the END OF PLAY, typically each 9 holes, or until dark for twilight rounds.
3.
During play, a Player receives the
Animal Golf®
Game Tag that matches the
hazard or pitfall when the Player makes a golf stroke resulting in an
event described on the Game Tags. It is possible and
common to receive more than one Game Tag resulting from the same
stroke.
Decision
3a: Ball
resting on green, then putted off green: Once a Player's
ball comes to rest ON THE GREEN, all strokes from that point
forward required
to hole the ball are counted as putts.
Decision
3b: Ball
comes to rest in a "waste bunker": A sand trap or
"bunker" is defined in The Rules of Golf as a "prepared area".
A waste bunker
is unprepared and thus is just another type of in-bounds surface
on a golf
course. The Camel game tag only applies to bunkers as
defined in The Rules
of Golf.
Decision 3c: Rules
Clarification for The Chicken:
In the spirit of the game of Golf, The Chicken should be
applicable to any putt for bogey, par, or under par, that
appears like it would have been holed if it only would have
reached the hole. If disagreement, majority rules.
4.
A Player holding any Game Tags keeps them in their possession until
another Player incurs the same hazard or pitfall, AT WHICH TIME
that Game Tag passes to the latter Player, just like a game of golf hot
potato. Game Tags pass from Player to Player every time
their associated hazard or pitfall is incurred, even during play
on
the same hole.
Decision
4a: Game
Tag passing with The Skunk: Normally the last Player
to hole their ball scoring a triple bogey or higher is awarded
The Skunk. However, if two or more Players triple bogey
(or higher) the same hole with differing scores for the hole,
the Player with the worst score for that hole is awarded
The Skunk, even if they were not the last Player to hole their
ball.
Decision
4b: Game
Tag passing with The Snake: Normally the last Player
making 3 or more putts to hole their ball is awarded The Snake.
However, if one or more Players 4-putt (or higher) the same
hole, the Player with the most putts for that hole is awarded
The Snake, even if they were not the last Player to hole their
ball.
5.
Follow the Rules of Golf,
i.e., play in proper sequence, no "mulligans" or "gimmes", etc.
Keep pace while you play.
Decision 5a: Player
Sequence & Concessions: The Rules of Golf indicates
that normally a fter
the Players have started play of
a hole, the ball farthest from the hole
is played first. On the green and perhaps in the spirit of
KEEPING PACE, a Player may be allowed by the group to putt again
in an attempt to hole out even if their ball was not the
farthest out at the time. If that Player was in fact
allowed to "putt out" early by the group, he or she is NOT last
in the hole. But if that Player played out of turn, they
take The Snake if they 3-putted or more, and The Skunk if they
triple bogied or
higher.
6. Players holding
the fewest Game Tags at
the END OF PLAY WIN
the game accordingly.
BE
THE
CLUB (REWARDS)
Get rewarded for your GREAT golf shots and putts resulting in
well played holes. If you are holding any Animal Golf® Game Tags at the
time, you may pass any one (1) of your Game Tags to another
Player of your choice in your foresome or group for your
following GREAT (or lucky) golf play:
-
a Double Eagle
-
an
Eagle or Ace
-
a
Birdie
-
a
Sand Save (up & down from a greenside bunker to save PAR)
-
a
Chip-In or Hit-In to save PAR from anywhere OFF the green
-
sinking a LONG putt, at least 2 flag sticks in distance, to save
PAR
The Player you choose to pass any one of your Game Tags to must
accept your decision. If you are not holding any Game Tags
at the time, you still get the satisfaction of a very well
played hole. Congratulations!! Now go do it again.
Rules Variation: PRO RULES
For the ringer(s) in your foresome or group, or for a foresome
of all excellent golfers, scratch or the like, tighten up the
parameters for the these Animals as follows:
-
Turtle: for a Tee Shot that misses the fairway or first
cut on a Par 4 or 5, or that misses a Par 3 green
-
Gorilla: for any OB as usual AND for overshooting
a green past the fringe
-
Skunk: for a double-bogey or higher
Rules Variation: THE ZOO RULE
If at any time a Player is holding five (5) or more Animal Golf®
Game
Tags at once, that Player has the option to negotiate an instant PAY UP
with the rest of his/her foresome or group, in exchange for returning
some or all of his/her Game Tags
to non-outstanding status. Immediately after a ZOO RULE
transaction completes, Play continues as previously agreed by
the Players.
Rules Variation: PER HOLE PLAY
PAY UP early and often.
The Player with the most Animal Golf®
Game
Tags at the end of every individual hole (or 2, or 3) PAYS UP, buys the next
round, a hotdog, or whatever the penalty is that you've already
agreed upon. In the event of a tie, those tied Players
either
split the tab or do a playoff on the next hole. You decide.
Vary the penalties if you wish, a few beer holes, hotdog at the
turn,
etc. By the back nine, you may be VERY relaxed if you weren't
already. Having fun yet? Warning: Per Hole
Play MAY effect your math skills.
Rules
Variation: COUNT 'EM UP
This is a
blast! You'll need one set of Animal Golf®
Game Tags per Player in your
foresome or group (that's a lot of Game Tags, or what we
affectionately call "THE ZOO")! First, agree on the
penalties, and designate a Zoo Keeper, the Player responsible
for Game Tag Management. Play is as usual, except that
there is NO TAG PASSING between players. Players earn a
Game Tag every time its associated hazard or pitfall is
incurred.
The first Player to accumulate
any five (5) Game Tag
PAYS UP. Only that Player's Game Tags are then returned to THE ZOO for
redistribution. The final PAY UP occurs at the end of
play and by the Player holding the most Game Tags at completion. Get as creative as you want to with the penalties.
Warning: Count 'Em Up likely WILL effect your math
skills.
ENJOY THE GAME!
And check back periodically for
AnimalGolf®
Rule and Decision updates.
They're Playing AnimalGolf® in Hawaii, The Southwest,
The Carolina's, Florida, in Europe, Asia, everywhere...

|