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RULES OF GOLF Play the ball as it lies.
Play the course as you find it.
And if you can't do either, do what is fair.
But to do what is fair, you need to know the Rules of Golf...

 

KEEP PACE while you play

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Rules & Decisions


 

Learn It!  ...There's ONLY 1 Animal Golf® 

Playing Animal Golf®

 "Be The Club" REWARDS

PRO Rules

Golf Outings

  and Rule Variations: 

    The ZOO Rule

Per Hole Play

Count 'Em Up

 

   

RULES and Decisions of Animal Golf®  ©2006-2007  

INTRODUCTION to the World's Most Popular Golf Game

Any golfer, regardless of skill level makes mistakes be they miss hits, bad reads, poor course management decisions, and the like.  The objective of playing Animal Golf® is the same as playing any round of golf:  to HAVE FUN, to play well, avoiding course hazards and pitfalls of the game, like golf in general.  The game has Penalties for unlucky play and Rewards for good play.  And, it contains the most comprehensive set of situations conceivable.

 

Printable Versions:     English    Spanish (new

                                                  in Abobe® Acrobat® Format

                          Get Adobe Reader

 

In playing our game, a Player receives an Animal Golf® Game Tag(s) any time the Player makes an unlucky golf stroke matching one or more of the twelve situations described on our Game Tags.  Players holding Game Tags can unload them by passing them onto the next player that incurs the same bad luck, or as a reward for a well played hole.  Players holding the fewest Game Tags in the end WIN the game accordingly.

 

Over time playing Animal Golf® should help strengthen one's course management skills, overall knowledge and love of the game.

 

Playing The Animal Golf® Game

1.Typically played as a wagering game and within each foresome or group teeing off together, Players agree on the penalty value of each Animal Golf® Game Tag before beginning play.  Value these tags using money, a round of drinks from the Player with the most in the end, food, anything you decide.  Tags can also have varying values - be as creative as you wish. 

Each Player gets 1 Game Tag hook to attach to their bag, their golf cart, belt loop, or whatever they may choose.  Or if you have 12 hooks you can attach each Game Tag permanently to a hook.  You'll need one (1) set of Game Tags per foresome or group teeing off together.

2. Players will agree on the END OF PLAY, typically each 9 holes, or until dark for twilight rounds.

3. During play, a Player receives the Animal Golf® Game Tag that matches the hazard or pitfall when the Player makes a golf stroke resulting in an event described on the Game Tags.  It is possible and common to receive more than one Game Tag resulting from the same stroke.

Decision 3a:  Ball resting on green, then putted off green:  Once a Player's ball comes to rest ON THE GREEN, all strokes from that point forward required to hole the ball are counted as putts.

Decision 3b:  Ball comes to rest in a "waste bunker":  A sand trap or

"bunker" is defined in The Rules of Golf as a "prepared area".  A waste bunker is unprepared and thus is just another type of in-bounds surface on a golf course.  The Camel game tag only applies to bunkers as defined in The Rules of Golf.

Decision 3c:  Rules Clarification for The Chicken:  In the spirit of the game of Golf, The Chicken should be applicable to any putt for bogey, par, or under par, that appears like it would have been holed if it only would have reached the hole.  If disagreement, majority rules.

 

4. A Player holding any Game Tags keeps them in their possession until another Player incurs the same hazard or pitfall, AT WHICH TIME that Game Tag passes to the latter Player, just like a game of golf hot potato.  Game Tags pass from Player to Player every time their associated hazard or pitfall is incurred, even during play on the same hole. 

Decision 4a:  Game Tag passing with The Skunk:  Normally the last Player to hole their ball scoring a triple bogey or higher is awarded The Skunk.  However, if two or more Players triple bogey (or higher) the same hole with differing scores for the hole, the Player with the worst score for that hole is awarded The Skunk, even if they were not the last Player to hole their ball. 

Decision 4b:  Game Tag passing with The Snake:  Normally the last Player making 3 or more putts to hole their ball is awarded The Snake.  However, if one or more Players 4-putt (or higher) the same hole, the Player with the most putts for that hole is awarded The Snake, even if they were not the last Player to hole their ball.

 

5. Follow the Rules of Golf, i.e., play in proper sequence, no "mulligans" or "gimmes", etc.  Keep pace while you play.

Decision 5a:  Player Sequence & Concessions:  The Rules of Golf indicates that normally after the Players have started play of a hole, the ball farthest from the hole is played first.  On the green and perhaps in the spirit of KEEPING PACE, a Player may be allowed by the group to putt again in an attempt to hole out even if their ball was not the farthest out at the time.  If that Player was in fact allowed to "putt out" early by the group, he or she is NOT last in the hole.  But if that Player played out of turn, they take The Snake if they 3-putted or more, and The Skunk if they triple bogied or higher.

6. Players holding the fewest Game Tags at the END OF PLAY WIN the game accordingly. 

BE THE CLUB (REWARDS)

Get rewarded for your GREAT golf shots and putts resulting in well played holes.  If you are holding any Animal Golf® Game Tags at the time, you may pass any one (1) of your Game Tags to another Player of your choice in your foresome or group for your following GREAT (or lucky) golf play:

  • a Double Eagle

  • an Eagle or Ace

  • a Birdie

  • a Sand Save (up & down from a greenside bunker to save PAR)

  • a Chip-In or Hit-In to save PAR from anywhere OFF the green

  • sinking a LONG putt, at least 2 flag sticks in distance, to save PAR

The Player you choose to pass any one of your Game Tags to must accept your decision.  If you are not holding any Game Tags at the time, you still get the satisfaction of a very well played hole.  Congratulations!!  Now go do it again. 

 

Rules Variation: PRO RULES

For the ringer(s) in your foresome or group, or for a foresome of all excellent golfers, scratch or the like, tighten up the parameters for the these Animals as follows:

  • Turtle: for a Tee Shot that misses the fairway or first cut on a Par 4 or 5, or that misses a Par 3 green

  • Gorilla: for any OB as usual AND for overshooting a green past the fringe

  • Skunk: for a double-bogey or higher  

Rules Variation: THE ZOO RULE

If at any time a Player is holding five (5) or more Animal Golf® Game Tags at once, that Player has the option to negotiate an instant PAY UP with the rest of his/her foresome or group, in exchange for returning some or all of his/her Game Tags to non-outstanding status.  Immediately after a ZOO RULE transaction completes, Play continues as previously agreed by the Players. 

 

Rules Variation: PER HOLE PLAY

PAY UP early and often.  The Player with the most Animal Golf® Game Tags at the end of every individual hole (or 2, or 3) PAYS UP, buys the next round, a hotdog, or whatever the penalty is that you've already agreed upon.  In the event of a tie, those tied Players either split the tab or do a playoff on the next hole.  You decide.  Vary the penalties if you wish, a few beer holes, hotdog at the turn, etc.  By the back nine, you may be VERY relaxed if you weren't already.  Having fun yet?  Warning: Per Hole Play MAY effect your math skills.

 

Rules Variation: COUNT 'EM UP

This is a blast!    You'll need one set of Animal Golf® Game Tags per Player in your foresome or group (that's a lot of Game Tags, or what we affectionately call "THE ZOO")!  First, agree on the penalties, and designate a Zoo Keeper, the Player responsible for Game Tag Management.  Play is as usual, except that there is NO TAG PASSING between players.  Players earn a Game Tag every time its associated hazard or pitfall is incurred. 

 

The first Player to accumulate any five (5) Game Tag PAYS UP.  Only that Player's Game Tags are then returned to THE ZOO for redistribution.  The final PAY UP occurs at the end of play and by the Player holding the most Game Tags at completion.  Get as creative as you want to with the penalties.  Warning: Count 'Em Up likely WILL effect your math skills.

 

ENJOY THE GAME!   And check back periodically for AnimalGolf® Rule and Decision updates.

 

They're Playing AnimalGolf® in Hawaii, The Southwest, The Carolina's, Florida, in Europe, Asia, everywhere...                                                       

 

 

 

 

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© Copyright 2002-2008. Kromphardt Golf. One of The Kromphardt Companies, Inc.  Naperville, IL USA. All rights reserved.